New Research: How VR and AR Technologies Enhance Workforces to Transform the Enterprise

It was just a few years ago that Augmented Reality (AR) and Virtual Reality (VR) were regarded as most improbable, or at best, a whizbang consumer toy. But with dramatic advancements in compute, algorithms, and content platforms, AR/VR are gaining significant traction… in the enterprise. In fact, enterprise adoption of these technologies trumps that of consumer…

Why won’t Apple talk about the usability of the Apple Watch??

The long-awaited and highly anticipated Apple Watch was the darling of the tech giant’s latest opening of the kimono on Monday– but the most important question of all remains unclear. In signature Apple fashion, the introduction of the device has not been terribly public, open, ‘beta,’ or seductive to developers, as was Google’s Glass. Rather,…

Microsoft Hololens More than a Consumer Toy; it’s an Opportunity for the Enterprise

There’s a new wearable in town. And it has the tech world abuzz because we really haven’t seen anything like it. Not in real-life anyway… Let’s Just Admit It: Hololens is Incredibly Cool Microsoft went public with its new connected headgear called Hololens last week. Hololens is essentially headset with glasses that augments ‘holograms’ —…

The Future of Wearables: Vertical or Horizontal?

To date, the adoption of wearable devices has been predominantly niche, industry—otherwise known as ‘vertical’—specific, centering largely on fitness and medical-related devices. Many claim this is a strategic approach; better not to be a jack-of-all-trades and a master of none in such a burgeoning and competitive market. Yet, this is incongruent with the ‘horizontal’ functionality…